2014-2021. Humans (and a mischievous animated stone) introduce the necessary element of Chaos, while Order is maintained by three slightly opinionated robotic lanterns: the Toro-bots.
2015-2021. Unfortunately, we got a faulty batch of cameras that are too shy to look you straight in the eye. But worry not: they’ll peek at your back whenever they can.
2021. This project is a collaboration with artist Eugenia Kim to explore creating a “body” for dance and movement data that has been collected via methods such as mocap systems and processed with machine learning algorithms.
2021. This artwork is concerned with the notion of presence conveyed through physical absence, and the minimal threshold of technological simulation that can produce the feeling of the performers’s presence in the space for the audience.
2021. HORIZON is an interactive audiovisual piece created for the 360 stereoscopic panorama Gallery in the school of creative media in CityU.
2021. An interactive installation designed for the 360° projection theatre immersive system.
“Spiritual World” is an interactive immersive projection trying to build an inner world to show the self-reflection process of participants … More
2020-2021. This installation invites people to chat over a table. The words, freed from the speakers, begin a life of their own.
The research based art work ‘What is it like to be a virtual bat?’ is the second in a series of multispecies, sensory ethnographies around the ecosystems of Lantau Island, Hong Kong, and is an attempt to acknowledge the limitations of human sensory capacities and how technology can be used to ‘mediate’ these constraints and embody more-than-human experiences.
The research based artwork Bubalus bubalis /16HZ-40,000HZ is the first of a series of works which adopts a ‘creaturely perspective’ that at once elevate more sensual, elemental and cosmopolitical understandings of multispecies perspectives, while documenting a mode of human animal-nonhuman animal sociality in this unique post-domestic context of Hong Kong.