A study of the dreams of people with traumatic childhood experiences

A study of the dreams of people with traumatic childhood experiences

We are trying to better understand the dreams of people with traumatic childhood experiences. This research was approved by the Ethics Committee of the City University of Hong Kong. We are recruiting participants for this study now. Complete a quick, 10-15 minute anonymous screening survey and upload some of your dream reports to see if… Continue reading A study of the dreams of people with traumatic childhood experiences
Mixed Reality for Palliative Care

Mixed Reality for Palliative Care

Augmented Materiality Lab PhD researchers Royce Ng and Daniel Eckhoff and research assistant Mengyao Zhu are currently developing novel virtual and augmented reality systems for use in palliative care in collaboration with the clinical psychologist Olive Woo. Some findings from this research will be published in the Frontiers in Virtual Reality research topic ‘Mixed Reality… Continue reading Mixed Reality for Palliative Care
3D Modelling on Foldable Touchscreens

3D Modelling on Foldable Touchscreens

3D modelling and printing are becoming increasingly popular. However, beginners often face high barriers of entry when trying to use existing 3D modelling tools, even for creating simple objects. This is further complicated on mobile devices by the lack of direct manipulation in the Z dimension. In this paper, we explore the possibility of using… Continue reading 3D Modelling on Foldable Touchscreens
Mean arc theorem revisited

Mean arc theorem revisited

Generalizing Cauchy’s integral geometry formula to arbitrary closed trajectories exploring arbitrary domains.
Contemplative Technologies

Contemplative Technologies

Visualization, Meditation, Esoteric Buddhism and Virtual Reality
Move on, nothing to see (Shy-Bots) (2015-2021)

Move on, nothing to see (Shy-Bots) (2015-2021)

Two lines of “shy” security cameras greet the public as they walk a red carpet. These motorized cameras ressemble security cameras or avid reporters looking for a good shot; however, the moment the camera recognizes a face, it hastily looks away, ashamed of its intrusive attitude and avoiding eye contact.
Cymatic Ground [2022]

Cymatic Ground [2022]

A story of rocks, vibrations, emergence, and harmonies by Alvaro Cassinelli & Tobias Klein
A wearable for synthetic dreams

A wearable for synthetic dreams

A wearable capable of recognizing objects, people or situations having a strong emotional charge during walking life.
The Torobots and The Generative Garden (2014-2021)

The Torobots and The Generative Garden (2014-2021)

2014-2021. Humans (and a mischievous animated stone) introduce the necessary element of Chaos, while Order is maintained by three slightly opinionated robotic lanterns: the Toro-bots.
Acoustic Textile Recognition

Acoustic Textile Recognition

We demonstrate a method capable of turning textured surfaces (in particular textile patches) into opportunistic input interfaces with a machine learning model pre-trained on acoustic signals generated by scratching different fabrics.
Radiant Soma

Radiant Soma

An AI reinterprets the ephemeral nature of human dance using trails of laser light projected on the surface of phosphorescent rocks
PRESENCE

PRESENCE

2021. This artwork is concerned with the notion of presence conveyed through physical absence, and the minimal threshold of technological simulation that can produce the feeling of the performers’s presence in the space for the audience.
The Thousand Faces Avatar: simulated one-on-one teaching experiences in MOOC

The Thousand Faces Avatar: simulated one-on-one teaching experiences in MOOC

2022~. We propose a scalable strategy readily applicable to video-online teaching scenarios , bringing back some of the advantages found in a one-on-one personal teaching experience.
Perfect Selfies

Perfect Selfies

Training GAN with images collected from online dating applications, the art project attempts to explore human’s perception of beauty influenced by modern technology and social life.
HORIZON

HORIZON

2021. HORIZON is an interactive audiovisual piece created for the 360 stereoscopic panorama Gallery in the school of creative media in CityU.
AURA

AURA

An interactive installation designed for the 360° projection theatre immersive system.
Context-Based 3D Grids for Augmented Reality User Interfaces

Context-Based 3D Grids for Augmented Reality User Interfaces

2020. The Context-Based 3D Haptic Grid extends the visual and haptic feedback of the real-world to help users do precise mid-air 3D manipulations.
Cross-Modal Illusions in Augmented Reality

Cross-Modal Illusions in Augmented Reality

This project explores how the human brain and body respond to Augmented Reality experiences and how these findings can be used to develop novel medical therapies.
Large Light Field Modulator

Large Light Field Modulator

2019-2020. This project explores scalable methods for repurposing existing fields of light (e.g. from the sun or conventional electric lights).
Augmented Reality Therapies for Post-Traumatic Stress Disorder

Augmented Reality Therapies for Post-Traumatic Stress Disorder

This research aims to contribute to the development of PTSD treatment by investigating the potential of Augmented Reality (AR) narrative in treating PTSD.
Interactive Immersive Projection

Interactive Immersive Projection

“Spiritual World” is an interactive immersive projection trying to build an inner world to show the self-reflection process of participants visually and show the relationship between participants. Experiencing the “Spiritual World” is like entering other people’s inner world or let other people get into your inner world. The interaction between participants will be visually displayed… Continue reading Interactive Immersive Projection
Laser Sensing Display

Laser Sensing Display

An interactive laser-based projection system capable of sensing touch at a distance without the use of external cameras.
Viva Voce

Viva Voce

2020-2021. This installation invites people to chat over a table. The words, freed from the speakers, begin a life of their own.
What is it like to be a (virtual) bat?

What is it like to be a (virtual) bat?

The research based art work ‘What is it like to be a virtual bat?’ is the second in a series of multispecies, sensory ethnographies around the ecosystems of Lantau Island, Hong Kong, and is an attempt to acknowledge the limitations of human sensory capacities and how technology can be used to ‘mediate’ these constraints and embody more-than-human experiences.
Bubalus Bubalis 16hz-44,000hz

Bubalus Bubalis 16hz-44,000hz

The research based artwork Bubalus bubalis /16HZ-40,000HZ is the first of a series of works which adopts a ‘creaturely perspective’ that at once elevate more sensual, elemental and cosmopolitical understandings of multispecies perspectives, while documenting a mode of human animal-nonhuman animal sociality in this unique post-domestic context of Hong Kong.
Classifying Cycling Hazards in Egocentric Data

Classifying Cycling Hazards in Egocentric Data

2021. To facilitate a better understanding of what causes hazardous conditions to cyclists we created a dataset of classified hazardous cycling conditions.
Damping-Driven Time Reversal for Waves

Damping-Driven Time Reversal for Waves

[collaboration with the ESPCI – Ecole Superieure de Physique Chimie de Paris] We present a counterintuitive method to create a time-reversed wave by applying a time-controlled dissipation pulse. By successive application of this principle, we can destroy a monochromatic component of a broad band wave to make an “in situ” spectral hole burning. We demonstrate… Continue reading Damping-Driven Time Reversal for Waves
The Leodrone: aerodynamics of Leonardo Da Vinci’s Aerial Screw

The Leodrone: aerodynamics of Leonardo Da Vinci’s Aerial Screw

2019. Incredible as it may be, and despite the widespread recognition of Leonardo Da Vinci as the “father” of aerodynamics, nobody seems to have studied the aerodynamic efficiency of one of his more iconic designs: the aerial screw. I modelled the screw, and simulated Leonardo Da Vinci contraption using modern computational fluid dynamics (CFD, SimScale).
Spiral Displays

Spiral Displays

2021~. Serial Paintings (in collaboration with Daniel Saakes) aims at revealing hidden aspects of the physical and mathematical relationship between perceived image and its material support.
Stereoscopic Laser Graphics

Stereoscopic Laser Graphics

Integration of 3D stereoscopic laser-projection and conventional stereoscopic video
Reverse Panopticon

Reverse Panopticon

Reverse Panopticon: a modular multi-camera system for remotely teaching lectures involving practical demonstrations, providing students with a choice of viewing perspective.
Viva Voice

Viva Voice

Uttered words begin a life of their own over a table, desperate to join semantically close friends.
Project ESKY & ARIEL

Project ESKY & ARIEL

2021~. Project ESKY and ARIEL enable high fidelity Extended Reality (XR) experiences to be developed on any experimental hardware!
Bystander

Bystander

This mixed reality installation was made based on the creator’s personal experiences with child abuse and child abuse-related PTSD, which aims to promote public awareness on adverse childhood experiences.
The Analogue Notebook: a Forgotten Exercise?

The Analogue Notebook: a Forgotten Exercise?

2019. We are at a loss when words or pictures refuse to reveal their immediate purpose. Yet despite its graphical profusion, Leonardo Da Vinci’s Codex is very lucid in this respect: every page offers immediate enjoyment, regardless of a professional grasp of the subject matter.