A story of rocks, vibrations, emergence, and harmonies by Alvaro Cassinelli & Tobias Klein
Tag: Art
The Torobots and The Generative Garden (2014-2021)
2014-2021. Humans (and a mischievous animated stone) introduce the necessary element of Chaos, while Order is maintained by three slightly opinionated robotic lanterns: the Toro-bots.
Radiant Soma
An AI reinterprets the ephemeral nature of human dance using trails of laser light projected on the surface of phosphorescent rocks
PRESENCE
2021. This artwork is concerned with the notion of presence conveyed through physical absence, and the minimal threshold of technological simulation that can produce the feeling of the performers’s presence in the space for the audience.
Perfect Selfies
Training GAN with images collected from online dating applications, the art project attempts to explore human’s perception of beauty influenced by modern technology and social life.
HORIZON
2021. HORIZON is an interactive audiovisual piece created for the 360 stereoscopic panorama Gallery in the school of creative media in CityU.
AURA
An interactive installation designed for the 360° projection theatre immersive system.
Interactive Immersive Projection
“Spiritual World” is an interactive immersive projection trying to build an inner world to show the self-reflection process of participants visually and show the relationship between participants. Experiencing the “Spiritual World” is like entering other people’s inner world or let other people get into your inner world. The interaction between participants will be visually displayed… Continue reading Interactive Immersive Projection
Viva Voce
2020-2021. This installation invites people to chat over a table. The words, freed from the speakers, begin a life of their own.
What is it like to be a (virtual) bat?
The research based art work ‘What is it like to be a virtual bat?’ is the second in a series of multispecies, sensory ethnographies around the ecosystems of Lantau Island, Hong Kong, and is an attempt to acknowledge the limitations of human sensory capacities and how technology can be used to ‘mediate’ these constraints and embody more-than-human experiences.